Making the right decision in the right moment determines whether you win or lose a game. Training in the skills.lab Studio prepares an athlete for these crucial situations.
Making the right decision is not determined by individual intelligence. Instead, it is about perceiving and processing external stimuli in order to make conscious decisions. This short but powerful process is trained inside the skills.lab Studio.
The skills.lab Studio is the most advanced high-tech training system to promote the cognitive skills of an athlete.
Interactive training
Gamified exercises designed to improve working memory, inhibition, and cognitive flexibility.
Objective comparison
Identical training conditions enable transparent comparison of individual capabilities.
360° perception
Audio-visual stimuli in a 360° environment improve an athlete’s perception on the pitch.
Complementary training
Cognitive training in the Studio is the ideal addition to the training on the pitch.
From youth to elite
Athletes of all ages and performance levels improve their cognitive skills in the Studio.
Digital gamification
The interactive 360° training creates a positive pressure to perform among athletes.
Intuitive handling
Athletes interact with the training environment via easy-to-use handheld controllers.
Ease of use
The Studio is a fully-automatic system, easily operated via tablet.
360° experience
The Studio is a cylindrical system with six meters in diameter and a 2.5 meters high projection canvas. The athletes dive into a fully-immersive new world of cognitive training offering a unique and gamified training experience.
Five high-resolution projectors create a seamless visual display on the canvas. The interactive exercises are displayed on the canvas, creating a unique training environment. Additional exercises can be integrated easily via a software update.
All athletes take an active role while working in the skills.lab Studio, making the training a truly immersive experience. To solve the challenges, athletes make real-time decisions by pointing the handheld controllers towards the canvas and interacting with the game.